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One Giant Review: Resident Evil 5

So it’s been a while since Resident Evil 5 was released, so why am I doing this review now? Simply because I haven’t had enough time to actually sit down and slay zombies.

The first One Giant Review, what a special moment. What better time to review the sequel to arguably the best zombie horror action adventure game ever? So hopefully by now you know what game I am talking about, considering it’s mentioned in the title and the first paragraph. That’s right, it’s Resident Evil 5.

Resident Evil 5 tells the story of Chris Redfield, a former member of S.T.A.R.S. Alpha team, who is now an agent of the B.S.A.A. Organization (Bioterrorism Security Assessment Alliance). Chris travels to the fictional nation named Kijuju in Africa to investigate a growing “zombie” virus.

RESIDENT EVIL 5

+ Graphics: When I started up this game, to be completely honest, I thought I was in Africa. The intricate details on the character models and textures on buildings, objects and the landscape convinced me that this was no standard next-gen game. This game was a beauty to behold. Walking by a crow perched on a fence, and seeing it take flight while at least three of its feathers flew down to the ground was stunning. Not to mention the shadows, everywhere I moved, be it under a tree or into the sun, the shadows either covered or uncovered me.

+ Storyline: The story in Resident Evil 5 continues from its predecessor, Resident Evil 4. Believe me, with all the many twists, turns, and action the player encounters, you won’t want this game to end. The game uses great voice acting, which makes the game seem more like a movie, in a good way of course.

+ Cooperative Play: Capcom made the right decision adding two main characters to the game. Being able to provide and receive backup from your partner only increases the fun factor of this game. Playing co-op with a friend or stranger only increases the playability, especially when using microphones. Making strategies and playing them out with your partner can create a certain tension in the game, giving a new way to complete and beat the game.

+ Strong Replay Value: After completing the game for the first time, players receive special unlocks and items that make the player want to play the game again. Players can change their clothes, purchase unlimited ammo, and change their visual modes (Cinematic) to change the way you experience the game. Speaking of unlimited ammo, this is my favorite feature in Resident Evil 5, playing the game again on Veteran difficulty using unlimited ammo and running around in my safari suit only boosts the fun factor.


Loading Screens: The one thing that I hate the most about this game is its loading screens. Popping up every time the player moves to another section, enters an interactive cut scene, or after an interactive cut scene is completed, the loading times almost feel like they pop up just for the sake of popping up. Some loading screens are either 10 – 15 seconds, and others can reach to almost a minute or more.


Button Mashing: Why encourage button mashing? Am I the only player who thinks that button mashing is not the way to complete a select maneuver? Many times throughout Resident Evil 5, the player is forced to tap continuously at one or two buttons to complete a task or maneuver, and no I am not talking about the interactive cut scenes. For instance, at the ending of the game (Chapter 6-3), in the very last scene, the bridge collapses under Sheva, forcing her to grab on to the ledge. The player is then forced to beat down a certain button as fast as they can for at least a minute or two in order to make Sheva climb up. Why must we mash a button that has nothing to do with what the character is doing? It makes no sense.


Are you frozen?: You have all probably heard that while aiming your weapon, you cannot move. This of course eliminates run-and-gun, an aspect of game play common in first person shooters. Some of you may say that this is not a FPS, and that is true, but wouldn’t it be smart to run away and shoot at the incoming zombies?

9/10

Even with its flaws, Resident Evil 5 is a great game. Although it lacks any real scares or frights, Resident Evil 5 combines solid game play, graphics, and teamwork to create an excellent sequel to a well-known franchise.

Resident Evil 5 was developed by Capcom, and can be purchased at any main game retail facility, or online at amazon.com or gamestop.com.

Please leave your comments below and give suggestions. As this is the first of many One Giant Review’s, I would like to know your opinion.

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March 30, 2009 Posted by | PlayStation 3, Review, Xbox 360 | , , , , , , , , , , , | Leave a comment

Mass Effect 2 Gamplay Leaked

I know this video is a little shaky, too bad the recorder could not have held it steadier. Once again, I did not record this video. Please enjoy some early *PRE-ALPHA* footage.

[blip.tv ?posts_id=1941704&dest=-1]

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March 29, 2009 Posted by | GDC, Videos, Xbox 360 | , , , , , , , , | Leave a comment

Leaked Uncharted 2: Among Thieves Gameplay

Again, one of the many in attendance at the Uncharted 2: Among Thieves game play session has taken a risk to record the game play and leak it onto the internet. So, for your viewing pleasure, please enjoy the leaked game play below.

[blip.tv ?posts_id=1937869&dest=-1]

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March 27, 2009 Posted by | GDC, PlayStation 3, Videos | , , , , , | 2 Comments

Leaked God of War 3 Gameplay at GDC 09

Wow. Thanks to some mischievous attendants at the God of War 3 Game Developers Conference 09 gameplay event, we now get to see one of the first real gameplay videos for God of War 3.

[blip.tv ?posts_id=1934155&dest=-1]

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March 26, 2009 Posted by | GDC, PlayStation 3, Videos | , , , , , , , , , , | Leave a comment

Get your PS3 for only $319.99!

Grab the Playstation 3 80GB Console over at Dell.com for a low $319.99 (Save $80) using the Dell coupon codes below.

Steps:

1. Click here: Dell – PLAYSTATION 3 Gaming Console with 80 GB Hard Drive
2. Use 20% off coupon code Z0WPL1J0CC3W47

Thanks to gamerdeals.net!

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March 26, 2009 Posted by | Deals, PlayStation 3 | , , , , , , , , | Leave a comment

Call of Duty: Modern Warfare 2 Debut Teaser Revealed!; Releases on November 10th!

Call of Duty 4 (Not Modern Warfare 2)

Call of Duty 4 (Not Modern Warfare 2)

After the Game Developers Conference Awards Ceremony, the new teaser for the upcoming sequel Call of Duty: Modern Warfare 2 was shown to all in attendace. Although the video does not show any sort of gameplay, it does give hints through sound.

Basically, a terrorist group is of course in an everday airliner ready to board a plane. The group enters an elevator and gets their weapons out and loaded. We all wait in anticipation, suspense that maybe after they get out of the elevator, we would see some actual footage. The group steps out and unloads their weapons on the waiting citizens in the boarding room. Of course no gameplay is shown to us, only sound and some little screenshots in black and green color.

You can see the trailer below:

CALL OF DUTY: MODERN WARFARE 2 RELEASES NOVEMBER 10TH 2009!

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March 25, 2009 Posted by | GDC, PC, PlayStation 3, Xbox 360 | , , , , , , , , , , , , , , , , , , | Leave a comment

Nintendo Wii has a new Storage Solution… SD Cards

Nintendo has been very quiet the first two days of the Game Developers Conference 2009 in San Fransic0, California. Why was Nintendo holding their secret unveilings till Wednesday the 25th of March? March 25th was when Satoru Iwata was scheduled to make his GDC 09 keynote. So since the keynote is now over, news and details have emerged.

First up today for Nintendo is a new storage solution for their number one console on the market, the Nintendo Wii. The Nintendo Wii has left Nintendo fans worried about the limited amount of games and downloads that could be stored on their 512 megabyte flash drives included in the system. Thankfully, this is not the case anymore with Nintendo releasing the Wii’s next firmware/menu update “Wii System Menu 4.0”, enabling high capacity (SDHD) cards to be able to save and store games on.

Nintendo President Announces Wii Storage Solution, New Zelda Game and 50 Million
Global Wii Shipment
March 25, 2009
Nintendo President Announces Wii Storage Solution

As the library of downloadable WiiWare and Virtual Console™
games continues to grow, Wii owners have asked Nintendo to provide
easy, expanded storage space. Starting today, Wii owners will be able
to save downloaded WiiWare, Virtual Console video games, and Channels
directly to High Capacity SD cards, in addition to SD memory cards. To
play games that have been saved to SD cards, consumers will be able to
select and launch them from an SD Menu icon on the Wii Menu. (Note
that when launching games or channels from an SD card, an equivalent
amount of internal Wii memory is required. To clear space from the
internal memory, users can transfer games or channels from the Wii
Menu to the SD card). This feature is included in the latest
version of the Wii System Menu Update, which owners will receive
immediately after performing a system update today.

Gamers will be glad to have that additional storage space, as the
Virtual Console will expand to include the arcade versions of classic
third-party games like STARFORCE by Tecmo Ltd., and Mappy,
Gaplus and Tower of Druaga by Namco Bandai Games Inc.
starting today.

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March 25, 2009 Posted by | GDC, Nintendo, Nintendo Wii | , , , , , , , | 2 Comments

OnLive service debuted at GDC 2009

OnLive was debuted at GDC today, showing off seven years of secret development, and seeks to rival video game console manufacturers such as Nintendo, Microsoft, and Sony. OnLive allows gamers to play some of their favorite new releases on their low-end PC’s, Macs, or Televisions.

In an interview with GameTrailers, OnLive founder and CEO Steve Perlman revealed his company’s new service called OnLive. OnLive is “Games On-Demand”, an archive of games that a player can choose from to play on their PC, Mac, or Television. OnLive makes available top, high-end games and allows for games to be released in the same time frame that they would be in-store.

The plug-ins found in the OnLive computer web browser service are just One Megabyte in size, allowing for free computer space and speed that would normally be eaten up by a game purchased from the store. The games are stated to play “seamlessly” on the OnLive service, with no real lag or FPS drops. The OnLive service is able to provide this from their supercomputers featured in their Server Centers, allowing even for FPS wrenching games such as Crysis to be played with full AA and shadows virtually flawlessly.

Games can be run at either High Definition or Standard Definition. Players playing in High Definition can play at full 720p (1280×720) at 60 Frames Per Second (FPS), while players playing in Standard Definition can play at a resolution comparable to that of the Nintendo Wii console. To play in High Definition however, players must have an Internet connection of around 5 Mbps (Megabytes per second) or they will be bumped down to Standard Definition. Standard Definition requires an Internet connection of around 1.5 Mbps to play without lag however.

A major spectator mode is in development for OnLive, which will feature the ability for players to choose to allow others who have or don’t even have the game to watch the current player progress through the game.
When watching or playing a game that divides the players into separate teams, the system is smart enough to separate the voice chat so that players on one side cannot hear the players on the other side.  Spectators also have the ability to talk to other spectators and/or the player while watching. Brag Clip, a feature included in the OnLive service, allows players to send the past 10 to 15 seconds of gameplay to others to show off a trick they pulled off, or make others jealous by displaying their skill.

Steve Perlman states “OnLive rocks for Beta.” OnLive allows for developers to select certain specific players to participate in their upcoming game’s beta, and also the developers can watch the players move by move, seeing what works and what doesn’t, and what is popular and what is not.

OnLive is stated to have virtually no lag meaning that the second the player presses a button on the keyboard or controller, the game sends its status straight to the Server Center which zips to the computer or television of the spectator so fast that perceptually its as if the game is playing right there.

A new wireless controller is being developed by OnLive and will feature low latency wireless which is measured in microseconds, too fast for milliseconds. The new controller also features a standard game pad layout, Brag Clip Capture buttons, and Media Transport controls.

The game developers already said to be developing for the service are:

  • Atari
  • Codemasters
  • Eidos
  • Electronic Arts
  • Epic
  • Take Two
  • THQ
  • Ubisoft
  • Warner Bros.
  • Also one Indie publisher is also developing for OnLive, but the name of the company was not revealed

The listed games in the demo video for OnLive at GDC are as follows:

  • Bioshock
  • Burnout Paradise: The Ultimate Box
  • Company of Heroes: Opposing Fronts
  • Crysis Wars
  • F.E.A.R. 2: Project Origin
  • Frontlines: Fuel of War
  • Lego Batman: The Videogame
  • Major League Baseball 2k9
  • Mirror’s Edge
  • Prince of Persia
  • The Chronicles of Riddick: Assault on Dark Athena
  • Tom Clancy’s H.A.W.X.
  • Tomb Raider: Underworld

OnLive is set for a Beta in Summer 2009, and is set for release in Winter 2009.

Source: GameTrailers

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March 24, 2009 Posted by | GDC, Nintendo Wii, PC, PlayStation 3, Xbox 360 | , | 2 Comments

Max Payne 3 by Rockstar Games Announced; Arriving Winter 2009

Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Max Payne 3 is currently in development and scheduled for a winter 2009 release on the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and PC. Developed by Rockstar Vancouver, Max Payne 3 tells the story of a retired police detective embroiled in a world of corruption, turmoil and intense violence.

The award-winning Max Payne franchise put players in the role of Max Payne, a hard-boiled New York City detective with a penchant for violence, out to avenge the death of his family. The latest installment delivers more of the classic elements and hyper-intense action that fans have come to love, while moving the story of Max in a new direction.

“We’re starting a new chapter of Max’s life with this game,” said Sam Houser, Founder of Rockstar Games. “This is Max as we’ve never seen him before, a few years older, more world-weary and cynical than ever. We experience the downward spiral of his life after the events of Max Payne 2 and witness his last chance for salvation.”

Since leaving the NYPD and New York itself behind, Max has drifted from bad to worse. Double-crossed and a long way from home, Max is now trapped in a city full of violence and bloodshed, using his weapons and instincts in a desperate search for the truth and a way out.

Max Payne 3 will be available in winter 2009 for Xbox 360, PLAYSTATION 3 and PC.

More Max Payne Info: Here

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March 23, 2009 Posted by | GDC, PC, PlayStation 3, Xbox 360 | , , , , | Leave a comment

Xi Begins in Playstation Home Today

The world’s first console-based Alternate Reality Game starts today in PlayStation Home.

Called Xi , the adventure takes place in a series of secret areas in Home – and beyond – changing day by day, week by week, in real time. Anyone with a PLAYSTATION 3 can join in the fun for free.

To discover the mystery of Xi, simply log on to PlayStation Home and look for the graffiti on the wall in the main square. Find that, and all will be revealed….

Source (Sony PlayStation Blog): http://blog.us.playstation.com/2009/03/23/xi-has-begun/

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March 23, 2009 Posted by | GDC, PlayStation 3, PlayStation Home | , , , , , , | Leave a comment