Giant News for the Gamer

Heavy Rain: First 9 Minutes

Wow, the first full 9 minutes of the upcoming Adventure tale from Quantic Dream and Sony Computer Entertainment for the PlayStation 3 looks just like a movie. The gameplay looks slow and boring to start, but the graphics look hot. This is only the beginning of the game, meaning the developers could have made it more fun and interactive from the ending point of this video onto the end of the game.Anyway, enjoy the video below, and click on it if you want to see a bigger version.

Heavy Rain will be available to consumers on February 23 for the PlayStation 3.

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January 24, 2010 Posted by | PlayStation, PlayStation 3, Sony, Videos | , , , , | Leave a comment

Rumor: First photos of a Slim PS3?

With the Electronic Entertainment Expo rapidly approaching, rumors have already been thrown around the internet. One of the many interesting and exciting rumors that has been spread is highly debatable.

While Sony has said that they will not be releasing any new versions of their PlayStation 3, a rumor has popped up “revealing” a slim version of the PlayStation 3, obviously named PS3 Slim(go figure).

Appearing on a Chinese message board, some pictures of a new Slim PS3 version have been posted:

One of the most obvious changes besides the size and shape is the main logo on the middle of the PlayStation 3. The logo is different than what had originally debuted on the original PS3 which brings up suspicions since the different versions of the PlayStation 2 never differed in logos.

Another interesting detail seen on the box is the 120 Gigabyte hard drive logo. Could Sony be looking to make a version with a hard drive in-between their 80Gb and 160GB systems to give a cheaper version and compete with the Xbox 360 Elite?

What I must say is that if this turns out to be true, this system looks hot. Sony could be looking for a slimmer, cheaper version to debut on the market and to be able to sell their system to more gamers to develop their PlayStation 3 fan base.

Could this actually help Sony to overcome their loss of a fan base this console generation? Only time will tell.

[Source: Kotaku]

May 16, 2009 Posted by | E3, PlayStation, PlayStation 3, Screenshot(s), Sony | , , , , , , , , | 1 Comment

Multiplayer Beta detailed for Uncharted 2: Among Thieves

Looking for a way to get into the multiplayer beta for Uncharted 2? Well heres you chance… Purchase one of the first copies of inFamous, Sucker Punch’s new open-world action adventure, and receive a code for access into the Uncharted 2 Multiplayer Beta.

PLAYSTATION(R)3 Computer Entertainment System Exclusive UNCHARTED 2: Among
Thieves(TM) Expands Gameplay by Introducing Online Multiplayer Features to Franchise

Featuring Five-Versus-Five Player Matches Competitively, and Up To Three Player
Cooperative Modes; Franchise Adds Hours of Replayability

SANTA MONICA, Calif., April 27 /PRNewswire/ — Sony Computer Entertainment America
today announced that UNCHARTED 2: Among Thieves, exclusively for the
PLAYSTATION®3 (PS3™) system, will introduce online competitive and
cooperative multiplayer modes to the franchise. Developed by premier PS3 software
developer Naughty Dog Inc., UNCHARTED 2: Among Thieves, the highly-anticipated
follow up to UNCHARTED: Drake’s Fortune™, will feature up to 10 players
in 5-versus-5 competitive gameplay. Cooperative multiplayer modes allow up-to-3
players to progress through a variety of environments by working together to
accomplish set objectives. Utilizing a robust party system, groups of players will
remain together in ranked and custom matches while earning currency, which used in
combination with currency earned in single player missions, will unlock additional
content and upgrades.

Presented with multiple modes of competitive gameplay, players battle in ranked
matches that include Death Match and Plunder, a unique style of multiplayer
competition that encourages team work to transport a treasure over dynamic terrain
such as ledges and obstacles. Plunder brings truly vertical game play to traditional
multiplayer modes. With maps based on environments from the single player campaign,
players are taken from the nighttime streets of a war torn city to a Nepalese
village and have the ability to create custom games allowing them to play any type
of game on any map.

“Adding a multiplayer aspect to the UNCHARTED franchise is a significant step
in the replayability of the game,” said Christophe Balestra, co president
Naughty Dog. “UNCHARTED 2: Among Thieves will be the most impressive and
ambitious game that Naughty Dog has done and we are thrilled to let our fans
experience it this fall.”

SCEA is planning a consumer BETA program for UNCHARTED 2: Among Thieves beginning
June 3 through June 28. Consumers who purchase one of the first copies of inFAMOUS,
the open world superhero action adventure from Sucker Punch Productions launching
May 26, have the opportunity to be among the first to test the multiplayer modes of
UNCHARTED 2: Among Thieves via an access key packed in the box.

UNCHARTED 2: Among Thieves is the story of Nathan Drake, a fortune-hunter with a
shady reputation and an even shadier past who is lured back into the treacherous
world of thieves and mercenary treasure-seekers. The tenth game by premier PS3
software developer Naughty Dog, UNCHARTED 2: Among Thieves allows players to take
control of Drake and embark on a journey that will push him to his physical,
emotional and intellectual limits to discover the real truth behind the lost fleet
of Marco Polo and the legendary Himalayan valley of Shambhala.


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April 27, 2009 Posted by | PlayStation 3, PSN | , , , , , , , , | Leave a comment

First round of DLC announced for Killzone 2

During a recent episode of GameTrailers TV, Managing Director of Guerrilla Games, Herman Hulst, announced that a map pack would soon be available as downloadable content for his most recent game Killzone 2.

Named the Steel @ Titanium pack, the realm of Killzone 2 multiplayer is taken back to where the fans of its single player mode enjoyed the most.

“Set on-board of two of the largest vehicles in the Killzone universe, there is the ISA flagship tech cruiser and a pair of two high-speed Helghast freight trains.”

Fighting inside the ISA tech cruiser, the gameplay is changed to a more vertical aspect. The cruiser features multiple decks, so the player can be shot at from above or down below, making finding good cover and maintaining the spot a challenge.

On the steel map in the pack, players start at the beginning of one train and fight to the end of the other train,while being able to hop from one train to another. However, caution is needed while jumping across due to the harsh environment in between the two trains, which can smash the player off of the trains, sending him or her to an painful but quick death.

Players can expect the pack by the end of April.

Guerrilla is indeed working on the next pack after their first releases, the word to keep a look out for is “Retro.”

VIA GameTrailers

April 13, 2009 Posted by | DLC, PlayStation 3, PSN, Sony | , , , , , , , , , , , , | Leave a comment

Prototype Landing June 9th

Activision’s new open-world game, Prototype, will indeed be landing on store shelves this coming June.

Taking place in a fictional New York City, Alex Mercer is caught in a battle between the military, the monsters, and himself. Alex Mercer has the ability to shapeshift and consume his enemies, while fighting in the beautifully recreated city that is New York. Alex can run at high speeds of around 60 MPH, flipping cars with little-to-no effort, and leaping great distances.

Little is known about the background of Alex Mercer, except he has a brother named Brian, and a sister named Dana. Alex formerly worked as a scientist for a fictional company named GENTEK before he was used as a test lab rat. Dana Mercer, a journalist, is busy researching GENTEK for traces of what happened to Alex.

Prototype lands June 9th!

Some videos and screens are included below.

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April 8, 2009 Posted by | PC, PlayStation 3, Screenshot(s), Trailer, Videos, Xbox 360 | , , , , , , , , , , , , , , | Leave a comment

Debut Teaser Trailer for Assassin’s Creed 2

Assassin’s Creed, released by Ubisoft on November 14th, 2007, will indeed be receiving a sequel. A teaser trailer for Assassin’s Creed 2 was revealed today. The teaser trailer is posted below.

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April 6, 2009 Posted by | PC, PlayStation 3, Trailer, Videos, Xbox 360 | , , , , , , , , , , , , , | Leave a comment

New MAG Screenshots revealed

MAG, an upcoming MMO Shooter by Sony Computer Entertainment, was first revealed at E3 2008. The only visuals of the game that the general gaming public has seen so far was the debut trailer shown off at Sony’s E3 2008 press conference.

Unveiled today, we now have more of a feel of what the game will look like, play like, and feel like when it is finally released. One of the interesting details that we can acquire from these new screens are that the game may feature both a first person mode, and a third person mode. Look towards Sony’s upcoming E3 2009 press conference for more details to be given(hopefully).

A first look at an overview of one of the maps featured in the game, this thing is huge.


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April 4, 2009 Posted by | PlayStation 3, Screenshot(s), Sony | , , , , , , , , , | Leave a comment

New Prototype trailer; Details the story

A new trailer has been released for Prototype detailing it’s storyline and plot.

Enjoy, and Prototype lands on June 16th, 2009.

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April 4, 2009 Posted by | PlayStation 3, Trailer, Videos, Xbox 360 | , , , , , , , , , | Leave a comment

MAG only possible on PS3

In a recent conversation with VG247, SCEA hardware marketing boss John Koller stated that their upcoming MMO shooter MAG is only possible on the PlayStation 3.

“If you look at that competitively, it’s something that’s only possible on PS3. The processor speed, the ability of PS3 to showcase 256 players at any given time, and their actions.” said Koller at last week’s GDC, referring to their SCEA’s upcoming game MAG.

MAG was first announced at last year’s E3, shown at the end of Sony’s press conference. MAG not only is an impressive game to be on a console, but also the first game to feature up to 256 players on screen on a console. It is truly an accomplishment in technology to be able to feature all of the actions and features that 256 players can create on screen with no lag. Hopefully we get to see more of this amazing game at this year’s Sony E3 press conference.


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April 3, 2009 Posted by | E3, PlayStation 3, Sony | , , , , , , , , | Leave a comment

One Giant Review: Resident Evil 5

So it’s been a while since Resident Evil 5 was released, so why am I doing this review now? Simply because I haven’t had enough time to actually sit down and slay zombies.

The first One Giant Review, what a special moment. What better time to review the sequel to arguably the best zombie horror action adventure game ever? So hopefully by now you know what game I am talking about, considering it’s mentioned in the title and the first paragraph. That’s right, it’s Resident Evil 5.

Resident Evil 5 tells the story of Chris Redfield, a former member of S.T.A.R.S. Alpha team, who is now an agent of the B.S.A.A. Organization (Bioterrorism Security Assessment Alliance). Chris travels to the fictional nation named Kijuju in Africa to investigate a growing “zombie” virus.


+ Graphics: When I started up this game, to be completely honest, I thought I was in Africa. The intricate details on the character models and textures on buildings, objects and the landscape convinced me that this was no standard next-gen game. This game was a beauty to behold. Walking by a crow perched on a fence, and seeing it take flight while at least three of its feathers flew down to the ground was stunning. Not to mention the shadows, everywhere I moved, be it under a tree or into the sun, the shadows either covered or uncovered me.

+ Storyline: The story in Resident Evil 5 continues from its predecessor, Resident Evil 4. Believe me, with all the many twists, turns, and action the player encounters, you won’t want this game to end. The game uses great voice acting, which makes the game seem more like a movie, in a good way of course.

+ Cooperative Play: Capcom made the right decision adding two main characters to the game. Being able to provide and receive backup from your partner only increases the fun factor of this game. Playing co-op with a friend or stranger only increases the playability, especially when using microphones. Making strategies and playing them out with your partner can create a certain tension in the game, giving a new way to complete and beat the game.

+ Strong Replay Value: After completing the game for the first time, players receive special unlocks and items that make the player want to play the game again. Players can change their clothes, purchase unlimited ammo, and change their visual modes (Cinematic) to change the way you experience the game. Speaking of unlimited ammo, this is my favorite feature in Resident Evil 5, playing the game again on Veteran difficulty using unlimited ammo and running around in my safari suit only boosts the fun factor.

Loading Screens: The one thing that I hate the most about this game is its loading screens. Popping up every time the player moves to another section, enters an interactive cut scene, or after an interactive cut scene is completed, the loading times almost feel like they pop up just for the sake of popping up. Some loading screens are either 10 – 15 seconds, and others can reach to almost a minute or more.

Button Mashing: Why encourage button mashing? Am I the only player who thinks that button mashing is not the way to complete a select maneuver? Many times throughout Resident Evil 5, the player is forced to tap continuously at one or two buttons to complete a task or maneuver, and no I am not talking about the interactive cut scenes. For instance, at the ending of the game (Chapter 6-3), in the very last scene, the bridge collapses under Sheva, forcing her to grab on to the ledge. The player is then forced to beat down a certain button as fast as they can for at least a minute or two in order to make Sheva climb up. Why must we mash a button that has nothing to do with what the character is doing? It makes no sense.

Are you frozen?: You have all probably heard that while aiming your weapon, you cannot move. This of course eliminates run-and-gun, an aspect of game play common in first person shooters. Some of you may say that this is not a FPS, and that is true, but wouldn’t it be smart to run away and shoot at the incoming zombies?


Even with its flaws, Resident Evil 5 is a great game. Although it lacks any real scares or frights, Resident Evil 5 combines solid game play, graphics, and teamwork to create an excellent sequel to a well-known franchise.

Resident Evil 5 was developed by Capcom, and can be purchased at any main game retail facility, or online at or

Please leave your comments below and give suggestions. As this is the first of many One Giant Review’s, I would like to know your opinion.


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March 30, 2009 Posted by | PlayStation 3, Review, Xbox 360 | , , , , , , , , , , , | Leave a comment